Large City: Mo̠z Lǟl Gri

Mo̠z Lǟl Gri

Mo̠z Lǟl Gri
Example Wood Elf architecture.
StateRosid
ProvenceËkkuv Moot
RegionNrul-hokfë Woodlands
Founded1632
Community LeaderLord Zlesënho
Area78 km2 (31 mi2)
Average Yearly Temp5°C (41°F)
Average Elevation3614 m (11856 ft)
Average Yearly Precipitation152 cm/y (59 in/y)
Population18479
Population Density236 people per km2 (596 people per mi2)
Town AuraCharm
Naming
Native nameMo̠z Lǟl Gri
Pronunciation/mo̠z/ /laːl/
Direct Translation[basic] [hood]
Translation[Not Yet Translated]

Mo̠z Lǟl Gri (/mo̠z/ /laːl/ [basic] [hood]) is a subtropical Large City located in the Ëkkuv Moot of the Rosid.

The name Mo̠z Lǟl Gri is derived from the Goblin language, as Mo̠z Lǟl Gri was founded by Relnobi, who was culturaly Wood Elf.

Climate

Mo̠z Lǟl Gri has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -12°C (11°F). Mo̠z Lǟl Gri receives an average of 152 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mo̠z Lǟl Gri covers an area of nearly 78 km2 (31 mi2), and an average elevation of 3614 m (11856 ft) above sea level.

Overview

Mo̠z Lǟl Gri was founded durring the early 17th century in early spring of the year 1632, by Relnobi. The establishment of Mo̠z Lǟl Gri suffered from many setbacks, delays, and obsticles, most notably a group of Mo̠z Lǟl Gri which required millitary assistance exterminate before the community could finish being built.

Mo̠z Lǟl Gri was built using the conventions of Wood Elf durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Lǟl Gri is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Mo̠z Lǟl Gri is buildings are grouped arround an odd layout of spacious paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Mo̠z Lǟl Gri's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Mo̠z Lǟl Gri is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Mo̠z Lǟl Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mo̠z Lǟl Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mo̠z Lǟl Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Lǟl Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Lǟl Gri's parks.

Mo̠z Lǟl Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Lǟl Gri.

Mo̠z Lǟl Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mo̠z Lǟl Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mo̠z Lǟl Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mo̠z Lǟl Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mo̠z Lǟl Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Lǟl Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Lǟl Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Lǟl Gri's public wards, blessings, and other arcane systems.

Mo̠z Lǟl Gri has an Millitary Academy which trains military officers and specilists.

Mo̠z Lǟl Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mo̠z Lǟl Gri's grid is powered by a direct leyline tap.

Mo̠z Lǟl Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mo̠z Lǟl Gri has a first rate hospital which caters to anyone in need of long term medical care.

Mo̠z Lǟl Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mo̠z Lǟl Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Lǟl Gri's natural decorations nor waterways.

Mo̠z Lǟl Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mo̠z Lǟl Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mo̠z Lǟl Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mo̠z Lǟl Gri's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Mo̠z Lǟl Gri's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Mo̠z Lǟl Gri every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Death Butterfly Swarm near Mo̠z Lǟl Gri are known to be almost tame, such that they can be put to domestic use.

Mo̠z Lǟl Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sex to channel Summoning energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 54
  • Farm Laborer: 108
  • Hunters: 68
  • Milk Maids: 49
  • Ranchers: 23
  • Ranch Hands: 52
  • Shepherds: 46
    • Farmland: 74839 m2
    • Cattle and Similar Creatures: 4619
    • Poultry: 55437
    • Swine: 3695
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1847

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 41
  • Bookbinders: 24
  • Buckle-makers: 24
  • Cabinetmakers: 41
  • Candlemakers: 71
  • Carpenters: 50
  • Clothmakers: 51
  • Coach and Harness Makers: 20
  • Coopers: 45
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 17
  • Cutlers: 14
  • Fabricworkers: 45
  • Farrier: 105
  • Furriers: 11
  • Glassworkers: 55
  • Gunsmiths: 38
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 13
  • Jewelers: 21
  • Leatherwrights: 48
  • Locksmiths: 18
  • Matchstick makers: 28
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 25
  • Plasterers: 26
  • Pursemakers: 31
  • Roofers: 18
  • Ropemakers: 18
  • Rugmakers: 18
  • Saddlers: 36
  • Scabbardmakers: 38
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 62
  • Tailors: 111
  • Tanners: 23
  • Upholsterers: 26
  • Watchmakers: 25
  • Weavers: 55
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 12
  • Beer-Sellers: 25
  • Booksellers: 28
  • Butchers: 47
  • Chandlers: 54
  • Chicken Butchers: 47
  • Entrepreneurs: 18
  • Fine Clothiers: 49
  • Fishmongers: 47
  • Florists: 11
  • Potion Sellers: 31
  • Resellers: 80
  • Spice Merchants: 24
  • Wine-sellers: 37
  • Wheelwright: 27
  • Woodsellers: 17

Service workers

  • Bakers: 92
  • Barbers: 90
  • Coachmen: 27
  • Cooks: 80
  • Doctors: 38
  • Gamekeepers: 28
  • Grooms: 16
  • Hairdressers: 65
  • Healers: 53
  • Housekeepers: 52
  • Housemaids: 83
  • House Stewards: 55
  • Inns: 17
  • Laundry maids: 34
  • Maidservants: 63
  • Nursery Maids: 31
  • Pastrycooks: 71
  • Restaurateur: 87
  • Tavern Keepers: 65

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 41
  • Long Haul Couriers: 40
  • Dockyard Workers: 34
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 46
  • Millers: 47
  • Miners: 41
  • Oilmen and Polishers: 27
  • Postmen: 42
  • Pure Finder: 24
  • Skinners: 61
  • Sugar Refiners: 10
  • Tosher: 30
  • Warehousemen: 59
  • Watercarriers: 39
  • Watermen, Bargemen, etc.: 54

Skilled Laborers

  • Accountants: 22
  • Alchemist: 27
  • Clerk: 39
  • Dentists: 18
  • Educators: 50
  • Engineers: 26
  • Gardeners: 19
  • Mages: 13
  • Plumbers: 20
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 25
  • Civil Clerks: 40
  • Civic Iudex: 20
  • Consultants: 11
  • Exorcist: 40
  • Fixers: 21
  • Kami Clerk: 37
  • Landlords: 37
  • Lawyers: 23
  • Legend Keepers: 31
  • Militia Officers: 131
  • Monks, Monastic: 52
  • Monks, Civic: 57
  • Historian, Oral: 42
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 41
  • Priests: 68
  • Rangers: 26
  • Rat Catchers: 29
  • Scholars: 29
  • Spiritualist: 33
  • Slayers: 10
  • Storytellers: 75
  • Military Officers: 59

Cottage Industries

  • Brewers: 55
  • Comfort Services: 68
  • Enchanters: 20
  • Herbalists: 20
  • Jaminators: 59
  • Needleworkers: 59
  • Potters: 31
  • Preserve Makers: 57
  • Quilters: 27
  • Seamsters: 115
  • Spinners: 59
  • Tinker: 20
  • Weaver: 51

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 30
  • Costumers: 11
  • Dancers: 21
  • Drafters: 11
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 20
  • Inlayers: 17
  • Musicians: 51
  • Painters, Art: 9
  • Playwrights: 20
  • Sculptors, Art: 16
  • Wood Carvers: 63
  • Writers: 61

Produce Industries

  • Butter Churners: 68
  • Canners: 52
  • Cheesmakers: 68
  • Ice Merchants: 8
  • Millers: 41
  • Picklers: 32
  • Smokers: 23
  • Stockmakers: 20
  • Tobacconists: 29
  • Tallowmakers: 40

6913 of Mo̠z Lǟl Gri's population work within a Foundational Occupation.

10643 of Mo̠z Lǟl Gri's population do not work in a formal occupation, but do contribute to the local economy. 923 (5%) are noncontributers.

Points of Interest

POI

History

The the a cart of Illusion, an a cart imbued with potent amounts of Illusion energies was created near Mŏr Ja̋dvŏrlä Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History